 | PlayerUnitDecisionLeafBehaviorName Property |
Gets or sets the name of the behavior.
Namespace:
EmptyKeys.Strategy.AI.Components.Decisions
Assembly:
EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic string BehaviorName { get; set; }
Property Value
Type:
String
The name of the behavior.
See Also