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Class GamepadMoveInputListener

Implements input listener for gamepad move events

Inheritance
System.Object
InputListener<EmptyKeys.UserInterface.PointF>
GamepadMoveInputListener
Implements
IInputListener
Inherited Members
InputListener<PointF>.getCurrentValue
InputListener<PointF>.currentValue
InputListener<PointF>.inputGameTime
InputListener<PointF>.lastValue
InputListener<PointF>.CurrentValue
InputListener<PointF>.Update(Double)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface.dll
Syntax
public class GamepadMoveInputListener : InputListener<PointF>, IInputListener

Constructors

GamepadMoveInputListener(InputListener<PointF>.InputListenerGetCurrentValueDelegate)

Initializes a new instance of the GamepadMoveInputListener class.

Declaration
public GamepadMoveInputListener(InputListener<PointF>.InputListenerGetCurrentValueDelegate delegateCurrentValue)
Parameters
Type Name Description
InputListener.InputListenerGetCurrentValueDelegate<> delegateCurrentValue

The delegate current value.

Methods

OnUpdate()

Called when [update].

Declaration
protected override void OnUpdate()
Overrides
EmptyKeys.UserInterface.Input.InputListener<EmptyKeys.UserInterface.PointF>.OnUpdate()

Events

MoveEvent

Occurs when [move event].

Declaration
public event MoveDelegate MoveEvent
Event Type
Type Description
MoveDelegate

Implements

IInputListener
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