Class GamepadGesture
Implements game pad gesture
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface.dll
Syntax
public class GamepadGesture : InputGesture
Constructors
GamepadGesture(GamepadInput)
Initializes a new instance of the GamepadGesture class.
Declaration
public GamepadGesture(GamepadInput gamepadInput)
Parameters
| Type | Name | Description |
|---|---|---|
| GamepadInput | gamepadInput | The game pad input. |
Properties
GamepadInput
Gets the game pad input.
Declaration
public GamepadInput GamepadInput { get; }
Property Value
| Type | Description |
|---|---|
| GamepadInput | The game pad input. |
Methods
Matches(InputEventArgs)
Matches input gesture
Declaration
public override bool Matches(InputEventArgs args)
Parameters
| Type | Name | Description |
|---|---|---|
| InputEventArgs | args | The InputEventArgs instance containing the event data. |
Returns
| Type | Description |
|---|---|
| System.Boolean |