Class GamepadGesture
Implements game pad gesture
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface.dll
Syntax
public class GamepadGesture : InputGesture
Constructors
GamepadGesture(GamepadInput)
Initializes a new instance of the GamepadGesture class.
Declaration
public GamepadGesture(GamepadInput gamepadInput)
Parameters
Type | Name | Description |
---|---|---|
GamepadInput | gamepadInput | The game pad input. |
Properties
GamepadInput
Gets the game pad input.
Declaration
public GamepadInput GamepadInput { get; }
Property Value
Type | Description |
---|---|
GamepadInput | The game pad input. |
Methods
Matches(InputEventArgs)
Matches input gesture
Declaration
public override bool Matches(InputEventArgs args)
Parameters
Type | Name | Description |
---|---|---|
InputEventArgs | args | The InputEventArgs instance containing the event data. |
Returns
Type | Description |
---|---|
System.Boolean |