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PlayerTradeBehavior Class

Implements player trade decorator for behavior. This decorator executes race specific Trade behavior (if there is any).
Inheritance Hierarchy
SystemObject
  BehaviorComponentBase
    BehaviorDecoratorBase
      EmptyKeys.Strategy.AI.Components.DecoratorsPlayerTradeBehavior

Namespace:  EmptyKeys.Strategy.AI.Components.Decorators
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class PlayerTradeBehavior : BehaviorDecoratorBase

The PlayerTradeBehavior type exposes the following members.

Constructors
  NameDescription
Public methodPlayerTradeBehavior
Initializes a new instance of the PlayerTradeBehavior class.
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Properties
  NameDescription
Public propertyBehavior (Inherited from BehaviorDecoratorBase.)
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Methods
  NameDescription
Public methodBehave
Executes behavior with given context
(Overrides BehaviorComponentBase.Behave(IBehaviorContext).)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Protected fieldreturnCode (Inherited from BehaviorComponentBase.)
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See Also