![]() | UnitBehaviorLeaf Class |
Namespace: EmptyKeys.Strategy.AI.Components.Decisions
public class UnitBehaviorLeaf : BaseDecisionTreeNode
The UnitBehaviorLeaf type exposes the following members.
Name | Description | |
---|---|---|
![]() | UnitBehaviorLeaf |
Initializes a new instance of the UnitBehaviorLeaf class.
|
Name | Description | |
---|---|---|
![]() | BehaviorName |
Gets or sets the name of the behavior.
|
![]() | GoalPercentage | (Inherited from BaseDecisionTreeNode.) |
![]() | IsNodeValid | (Inherited from BaseDecisionTreeNode.) |
![]() | Value | (Inherited from BaseDecisionTreeNode.) |
Name | Description | |
---|---|---|
![]() | CalculateValue |
Calculates the value.
(Overrides BaseDecisionTreeNode.CalculateValue(IBehaviorContext).) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MakeDecision |
Makes the decision.
(Overrides BaseDecisionTreeNode.MakeDecision(IBehaviorContext).) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |