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ProductionAverageValue Class

Implements Consideration value for Utility based AI. This value represents production average of the context Player.
Inheritance Hierarchy
SystemObject
  BaseConsiderationValue
    EmptyKeys.Strategy.AI.Components.ConsiderationsProductionAverageValue

Namespace:  EmptyKeys.Strategy.AI.Components.Considerations
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class ProductionAverageValue : BaseConsiderationValue

The ProductionAverageValue type exposes the following members.

Constructors
  NameDescription
Public methodProductionAverageValue
Initializes a new instance of the ProductionAverageValue class.
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Properties
  NameDescription
Public propertyProperty (Inherited from BaseConsiderationValue.)
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetValue
Gets the value.
(Overrides BaseConsiderationValue.GetValue(IBehaviorContext).)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also