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PlayerSetTradeRoute Class

Implements player action for behavior. This action sets Trade Route of trade unit (BehaviorTarget).
Inheritance Hierarchy
SystemObject
  BehaviorComponentBase
    EmptyKeys.Strategy.AI.Components.ActionsPlayerPlayerSetTradeRoute

Namespace:  EmptyKeys.Strategy.AI.Components.ActionsPlayer
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class PlayerSetTradeRoute : BehaviorComponentBase

The PlayerSetTradeRoute type exposes the following members.

Constructors
  NameDescription
Public methodPlayerSetTradeRoute
Initializes a new instance of the PlayerSetTradeRoute class.
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Properties
  NameDescription
Public propertyAutoRenew
Gets or sets a value indicating whether [automatic renew].
Public propertyIncludeDomestic
Gets or sets a value indicating whether [include domestic].
Public propertyIncludeGlobal
Gets or sets a value indicating whether [include global].
Public propertyTradeBallance
Gets or sets the trade ballance.
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Methods
  NameDescription
Public methodBehave
Executes behavior with given context
(Overrides BehaviorComponentBase.Behave(IBehaviorContext).)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Protected fieldreturnCode (Inherited from BehaviorComponentBase.)
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See Also