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FindPlanetForBuildColonyShip Class

Implements player action for behavior. This action finds best planet to colonize and based on that it finds best planet to build colony ship. Calculations are using utility values. The result is stored in BehaviorTarget of PlayerBehaviorContext.
Inheritance Hierarchy
SystemObject
  BehaviorComponentBase
    EmptyKeys.Strategy.AI.Components.ActionsPlayerFindPlanetForBuildColonyShip

Namespace:  EmptyKeys.Strategy.AI.Components.ActionsPlayer
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class FindPlanetForBuildColonyShip : BehaviorComponentBase

The FindPlanetForBuildColonyShip type exposes the following members.

Constructors
  NameDescription
Public methodFindPlanetForBuildColonyShip
Initializes a new instance of the FindPlanetForBuildColonyShip class.
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Properties
  NameDescription
Public propertyDistanceSystemUtilityCoefficient
Gets or sets the distance system utility coefficient.
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Methods
  NameDescription
Public methodBehave
Executes behavior with given context
(Overrides BehaviorComponentBase.Behave(IBehaviorContext).)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Protected fieldreturnCode (Inherited from BehaviorComponentBase.)
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See Also