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FindPlanetForBuild Class

Implements player action for behavior. This action finds avail planet for building with highest Production. The result is stored in BehaviorTarget of PlayerBehaviorContext.
Inheritance Hierarchy
SystemObject
  BehaviorComponentBase
    EmptyKeys.Strategy.AI.Components.ActionsPlayerFindPlanetForBuild

Namespace:  EmptyKeys.Strategy.AI.Components.ActionsPlayer
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class FindPlanetForBuild : BehaviorComponentBase

The FindPlanetForBuild type exposes the following members.

Constructors
  NameDescription
Public methodFindPlanetForBuild
Initializes a new instance of the FindPlanetForBuild class.
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Properties
  NameDescription
Public propertyDoPlanetBuildingCheck
Gets or sets a value indicating whether [do planet building check].
Public propertyIgnoreBehaviorName
Gets or sets the name of the ignore behavior.
Public propertyPlanetWithTradeRoute
Gets or sets a value indicating whether [planet with trade route].
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Methods
  NameDescription
Public methodBehave
Executes behavior with given context
(Overrides BehaviorComponentBase.Behave(IBehaviorContext).)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Protected fieldreturnCode (Inherited from BehaviorComponentBase.)
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See Also