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FindClosestEnemySystem Class

Implements player action for behavior. This action finds the closest enemy system. Enemy system is found based on utility value calculated from influence and distance. The result is stored in EnvironmentTarget of PlayerBehaviorContext.
Inheritance Hierarchy
SystemObject
  BehaviorComponentBase
    EmptyKeys.Strategy.AI.Components.ActionsPlayerFindClosestEnemySystem

Namespace:  EmptyKeys.Strategy.AI.Components.ActionsPlayer
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public class FindClosestEnemySystem : BehaviorComponentBase

The FindClosestEnemySystem type exposes the following members.

Constructors
  NameDescription
Public methodFindClosestEnemySystem
Initializes a new instance of the FindClosestEnemySystem class.
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Properties
  NameDescription
Public propertyDistanceSystemUtilityCoefficient
Gets or sets the distance system utility coefficient.
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Methods
  NameDescription
Public methodBehave
Executes behavior with given context
(Overrides BehaviorComponentBase.Behave(IBehaviorContext).)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Protected fieldreturnCode (Inherited from BehaviorComponentBase.)
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See Also