![]() | EmptyKeys.Strategy.AI.Components.ConditionsUnit Namespace |
Class | Description | |
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![]() | StrikeGroupIsDockUnitMember |
Implements unit condition for behavior.
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![]() | StrikeGroupLeaderIsAttacking |
Implements unit condition for behavior.
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![]() | StrikeGroupLeaderIsInDock |
Implements unit condition for behavior.
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![]() | StrikeGroupLeaderIsInGalaxy |
Implements unit condition for behavior.
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![]() | StrikeGroupLeaderIsInSameSystem |
Implements unit condition for behavior.
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![]() | StrikeGroupLeaderIsOnOrbit |
Implements unit condition for behavior.
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![]() | StrikeGroupLeaderMiniJumped |
Implements unit condition for behavior.
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![]() | UnitCanAttack |
Implements unit condition for behavior.
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![]() | UnitCanBuild |
Implements unit condition for behavior.
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![]() | UnitCanColonize |
Implements unit condition for behavior.
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![]() | UnitCanDoNothing |
Implements unit condition for behavior.
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![]() | UnitCanExplore |
Implements unit condition for behavior.
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![]() | UnitCanExtract |
Implements unit condition for behavior.
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![]() | UnitCanMiniJump |
Implements unit condition for behavior.
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![]() | UnitCanMove |
Implements unit condition for behavior.
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![]() | UnitCanOrbit |
Implements unit condition for behavior.
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![]() | UnitCanScan |
Implements unit condition for behavior.
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![]() | UnitCanSleep |
Implements unit condition for behavior.
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![]() | UnitCanStayAlert |
Implements unit condition for behavior.
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![]() | UnitCanWakeUp |
Implements unit condition for behavior.
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![]() | UnitCanWarp |
Implements unit condition for behavior.
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![]() | UnitHasEnvTarget |
Implements unit condition for behavior.
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![]() | UnitHasTarget |
Implements unit condition for behavior.
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![]() | UnitHasTask |
Implements unit condition for behavior.
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![]() | UnitHasTradeRoute |
Implements unit condition for behavior.
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![]() | UnitIsAtEmptySpace |
Implements unit condition for behavior.
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![]() | UnitIsColonizing |
Implements unit condition for behavior.
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![]() | UnitIsEnemyInfluenceHigher |
Implements unit condition for behavior.
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![]() | UnitIsEnvTargetSystem |
Implements unit condition for behavior.
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![]() | UnitIsHullAbove |
Implements unit condition for behavior.
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![]() | UnitIsHullBelow |
Implements unit condition for behavior.
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![]() | UnitIsInDock |
Implements unit condition for behavior.
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![]() | UnitIsInEnvTargetPosition |
Implements unit condition for behavior.
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![]() | UnitIsInEnvTargetRange |
Implements unit condition for behavior.
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![]() | UnitIsInEnvTargetSystem |
Implements unit condition for behavior.
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![]() | UnitIsInGalaxyEnvironment |
Implements unit condition for behavior.
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![]() | UnitIsInPlanetSystem |
Implements unit condition for behavior.
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![]() | UnitIsMoving |
Implements unit condition for behavior.
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![]() | UnitIsOnOrbit |
Implements unit condition for behavior.
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![]() | UnitIsPlanetOwned |
Implements unit condition for behavior.
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![]() | UnitIsSiegingPlanet |
Implements unit condition for behavior.
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![]() | UnitIsSystemBodyScanned |
Implements unit condition for behavior.
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![]() | UnitIsTargetDead |
Implements unit condition for behavior.
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![]() | UnitIsTargetInRange |
Implements unit condition for behavior.
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![]() | UnitIsTargetInSystem |
Implements unit condition for behavior.
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![]() | UnitIsTargetMe |
Implements unit condition for behavior.
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![]() | UnitIsTargetMoving |
Implements unit condition for behavior.
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![]() | UnitIsUnknownPlayerInSystem |
Implements unit condition for behavior.
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![]() | UnitOwnerCanDoUnitAction |
Implements unit condition for behavior. This condition is Success if unit can do unit Action.
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