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EmptyKeys.Strategy.AI.Components.ConditionsUnit Namespace

 
Classes
  ClassDescription
Public classStrikeGroupIsDockUnitMember
Implements unit condition for behavior.
Public classStrikeGroupLeaderIsAttacking
Implements unit condition for behavior.
Public classStrikeGroupLeaderIsInDock
Implements unit condition for behavior.
Public classStrikeGroupLeaderIsInGalaxy
Implements unit condition for behavior.
Public classStrikeGroupLeaderIsInSameSystem
Implements unit condition for behavior.
Public classStrikeGroupLeaderIsOnOrbit
Implements unit condition for behavior.
Public classStrikeGroupLeaderMiniJumped
Implements unit condition for behavior.
Public classUnitCanAttack
Implements unit condition for behavior.
Public classUnitCanBuild
Implements unit condition for behavior.
Public classUnitCanColonize
Implements unit condition for behavior.
Public classUnitCanDoNothing
Implements unit condition for behavior.
Public classUnitCanExplore
Implements unit condition for behavior.
Public classUnitCanExtract
Implements unit condition for behavior.
Public classUnitCanMiniJump
Implements unit condition for behavior.
Public classUnitCanMove
Implements unit condition for behavior.
Public classUnitCanOrbit
Implements unit condition for behavior.
Public classUnitCanScan
Implements unit condition for behavior.
Public classUnitCanSleep
Implements unit condition for behavior.
Public classUnitCanStayAlert
Implements unit condition for behavior.
Public classUnitCanWakeUp
Implements unit condition for behavior.
Public classUnitCanWarp
Implements unit condition for behavior.
Public classUnitHasEnvTarget
Implements unit condition for behavior.
Public classUnitHasTarget
Implements unit condition for behavior.
Public classUnitHasTask
Implements unit condition for behavior.
Public classUnitHasTradeRoute
Implements unit condition for behavior.
Public classUnitIsAtEmptySpace
Implements unit condition for behavior.
Public classUnitIsColonizing
Implements unit condition for behavior.
Public classUnitIsEnemyInfluenceHigher
Implements unit condition for behavior.
Public classUnitIsEnvTargetSystem
Implements unit condition for behavior.
Public classUnitIsHullAbove
Implements unit condition for behavior.
Public classUnitIsHullBelow
Implements unit condition for behavior.
Public classUnitIsInDock
Implements unit condition for behavior.
Public classUnitIsInEnvTargetPosition
Implements unit condition for behavior.
Public classUnitIsInEnvTargetRange
Implements unit condition for behavior.
Public classUnitIsInEnvTargetSystem
Implements unit condition for behavior.
Public classUnitIsInGalaxyEnvironment
Implements unit condition for behavior.
Public classUnitIsInPlanetSystem
Implements unit condition for behavior.
Public classUnitIsMoving
Implements unit condition for behavior.
Public classUnitIsOnOrbit
Implements unit condition for behavior.
Public classUnitIsPlanetOwned
Implements unit condition for behavior.
Public classUnitIsSiegingPlanet
Implements unit condition for behavior.
Public classUnitIsSystemBodyScanned
Implements unit condition for behavior.
Public classUnitIsTargetDead
Implements unit condition for behavior.
Public classUnitIsTargetInRange
Implements unit condition for behavior.
Public classUnitIsTargetInSystem
Implements unit condition for behavior.
Public classUnitIsTargetMe
Implements unit condition for behavior.
Public classUnitIsTargetMoving
Implements unit condition for behavior.
Public classUnitIsUnknownPlayerInSystem
Implements unit condition for behavior.
Public classUnitOwnerCanDoUnitAction
Implements unit condition for behavior. This condition is Success if unit can do unit Action.