EmptyKeys.Strategy.AI.Components.ConditionsUnit Namespace |
Class | Description | |
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StrikeGroupIsDockUnitMember |
Implements unit condition for behavior.
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StrikeGroupLeaderIsAttacking |
Implements unit condition for behavior.
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StrikeGroupLeaderIsInDock |
Implements unit condition for behavior.
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StrikeGroupLeaderIsInGalaxy |
Implements unit condition for behavior.
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StrikeGroupLeaderIsInSameSystem |
Implements unit condition for behavior.
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StrikeGroupLeaderIsOnOrbit |
Implements unit condition for behavior.
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StrikeGroupLeaderMiniJumped |
Implements unit condition for behavior.
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UnitCanAttack |
Implements unit condition for behavior.
| |
UnitCanBuild |
Implements unit condition for behavior.
| |
UnitCanColonize |
Implements unit condition for behavior.
| |
UnitCanDoNothing |
Implements unit condition for behavior.
| |
UnitCanExplore |
Implements unit condition for behavior.
| |
UnitCanExtract |
Implements unit condition for behavior.
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UnitCanMiniJump |
Implements unit condition for behavior.
| |
UnitCanMove |
Implements unit condition for behavior.
| |
UnitCanOrbit |
Implements unit condition for behavior.
| |
UnitCanScan |
Implements unit condition for behavior.
| |
UnitCanSleep |
Implements unit condition for behavior.
| |
UnitCanStayAlert |
Implements unit condition for behavior.
| |
UnitCanWakeUp |
Implements unit condition for behavior.
| |
UnitCanWarp |
Implements unit condition for behavior.
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UnitHasEnvTarget |
Implements unit condition for behavior.
| |
UnitHasTarget |
Implements unit condition for behavior.
| |
UnitHasTask |
Implements unit condition for behavior.
| |
UnitHasTradeRoute |
Implements unit condition for behavior.
| |
UnitIsAtEmptySpace |
Implements unit condition for behavior.
| |
UnitIsColonizing |
Implements unit condition for behavior.
| |
UnitIsEnemyInfluenceHigher |
Implements unit condition for behavior.
| |
UnitIsEnvTargetSystem |
Implements unit condition for behavior.
| |
UnitIsHullAbove |
Implements unit condition for behavior.
| |
UnitIsHullBelow |
Implements unit condition for behavior.
| |
UnitIsInDock |
Implements unit condition for behavior.
| |
UnitIsInEnvTargetPosition |
Implements unit condition for behavior.
| |
UnitIsInEnvTargetRange |
Implements unit condition for behavior.
| |
UnitIsInEnvTargetSystem |
Implements unit condition for behavior.
| |
UnitIsInGalaxyEnvironment |
Implements unit condition for behavior.
| |
UnitIsInPlanetSystem |
Implements unit condition for behavior.
| |
UnitIsMoving |
Implements unit condition for behavior.
| |
UnitIsOnOrbit |
Implements unit condition for behavior.
| |
UnitIsPlanetOwned |
Implements unit condition for behavior.
| |
UnitIsSiegingPlanet |
Implements unit condition for behavior.
| |
UnitIsSystemBodyScanned |
Implements unit condition for behavior.
| |
UnitIsTargetDead |
Implements unit condition for behavior.
| |
UnitIsTargetInRange |
Implements unit condition for behavior.
| |
UnitIsTargetInSystem |
Implements unit condition for behavior.
| |
UnitIsTargetMe |
Implements unit condition for behavior.
| |
UnitIsTargetMoving |
Implements unit condition for behavior.
| |
UnitIsUnknownPlayerInSystem |
Implements unit condition for behavior.
| |
UnitOwnerCanDoUnitAction |
Implements unit condition for behavior. This condition is Success if unit can do unit Action.
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