EmptyKeys.Strategy.AI.Components.ConditionsUnit Namespace |
| Class | Description | |
|---|---|---|
| StrikeGroupIsDockUnitMember |
Implements unit condition for behavior.
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| StrikeGroupLeaderIsAttacking |
Implements unit condition for behavior.
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| StrikeGroupLeaderIsInDock |
Implements unit condition for behavior.
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| StrikeGroupLeaderIsInGalaxy |
Implements unit condition for behavior.
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| StrikeGroupLeaderIsInSameSystem |
Implements unit condition for behavior.
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| StrikeGroupLeaderIsOnOrbit |
Implements unit condition for behavior.
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| StrikeGroupLeaderMiniJumped |
Implements unit condition for behavior.
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| UnitCanAttack |
Implements unit condition for behavior.
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| UnitCanBuild |
Implements unit condition for behavior.
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| UnitCanColonize |
Implements unit condition for behavior.
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| UnitCanDoNothing |
Implements unit condition for behavior.
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| UnitCanExplore |
Implements unit condition for behavior.
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| UnitCanExtract |
Implements unit condition for behavior.
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| UnitCanMiniJump |
Implements unit condition for behavior.
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| UnitCanMove |
Implements unit condition for behavior.
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| UnitCanOrbit |
Implements unit condition for behavior.
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| UnitCanScan |
Implements unit condition for behavior.
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| UnitCanSleep |
Implements unit condition for behavior.
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| UnitCanStayAlert |
Implements unit condition for behavior.
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| UnitCanWakeUp |
Implements unit condition for behavior.
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| UnitCanWarp |
Implements unit condition for behavior.
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| UnitHasEnvTarget |
Implements unit condition for behavior.
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| UnitHasTarget |
Implements unit condition for behavior.
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| UnitHasTask |
Implements unit condition for behavior.
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| UnitHasTradeRoute |
Implements unit condition for behavior.
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| UnitIsAtEmptySpace |
Implements unit condition for behavior.
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| UnitIsColonizing |
Implements unit condition for behavior.
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| UnitIsEnemyInfluenceHigher |
Implements unit condition for behavior.
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| UnitIsEnvTargetSystem |
Implements unit condition for behavior.
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| UnitIsHullAbove |
Implements unit condition for behavior.
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| UnitIsHullBelow |
Implements unit condition for behavior.
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| UnitIsInDock |
Implements unit condition for behavior.
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| UnitIsInEnvTargetPosition |
Implements unit condition for behavior.
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| UnitIsInEnvTargetRange |
Implements unit condition for behavior.
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| UnitIsInEnvTargetSystem |
Implements unit condition for behavior.
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| UnitIsInGalaxyEnvironment |
Implements unit condition for behavior.
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| UnitIsInPlanetSystem |
Implements unit condition for behavior.
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| UnitIsMoving |
Implements unit condition for behavior.
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| UnitIsOnOrbit |
Implements unit condition for behavior.
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| UnitIsPlanetOwned |
Implements unit condition for behavior.
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| UnitIsSiegingPlanet |
Implements unit condition for behavior.
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| UnitIsSystemBodyScanned |
Implements unit condition for behavior.
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| UnitIsTargetDead |
Implements unit condition for behavior.
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| UnitIsTargetInRange |
Implements unit condition for behavior.
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| UnitIsTargetInSystem |
Implements unit condition for behavior.
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| UnitIsTargetMe |
Implements unit condition for behavior.
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| UnitIsTargetMoving |
Implements unit condition for behavior.
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| UnitIsUnknownPlayerInSystem |
Implements unit condition for behavior.
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| UnitOwnerCanDoUnitAction |
Implements unit condition for behavior. This condition is Success if unit can do unit Action.
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