![]() | EmptyKeys.Strategy.AI.Components.ConditionsPlayer Namespace |
Class | Description | |
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![]() | OpponentHasRelationBelowValue |
Implements player condition for behavior.
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![]() | PlayerHasAnyRelation |
Implements player condition for behavior.
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![]() | PlayerHasAnyUpgrade |
Implements player condition for behavior.
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![]() | PlayerHasDeclaredWarRelation |
Implements player condition for behavior.
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![]() | PlayerHasEnemy |
Implements player condition for behavior.
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![]() | PlayerHasEnergy |
Implements player condition for behavior.
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![]() | PlayerHasEnergyForUnitMaintenance |
Implements player condition for behavior.
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![]() | PlayerHasEnergyIncome |
Implements player condition for behavior.
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![]() | PlayerHasEnoughResources |
Implements player condition for behavior.
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![]() | PlayerHasFactoryItem |
Implements player condition for behavior.
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![]() | PlayerHasRelationBelowValue |
Implements player condition for behavior.
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![]() | PlayerHasUnitType |
Implements player condition for behavior.
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![]() | PlayerHasWarScoreBelowValue |
Implements player condition for behavior.
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![]() | PlayerIsAnyUnitWithoutOrder |
Implements player condition for behavior.
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![]() | PlayerIsAtWar |
Implements player condition for behavior.
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![]() | PlayerIsAtWarRelation |
Implements player condition for behavior.
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![]() | PlayerIsBuildingFactoryItem |
Implements player condition for behavior.
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![]() | PlayerIsFriendlyRelation |
Implements player condition for behavior.
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![]() | PlayerIsHostileRelation |
Implements player condition for behavior.
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![]() | PlayerIsResearching |
Implements player condition for behavior.
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![]() | PlayerIsUnitType |
Implements player condition for behavior.
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![]() | PlayerNeedsTradeRoute |
Implements player condition for behavior.
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![]() | PlayerNeedsTradeShip |
Implements player condition for behavior.
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