Click or drag to resize

PlayerUnitDecisionLeafMakeDecision Method

Makes the decision.

Namespace:  EmptyKeys.Strategy.AI.Components.Decisions
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public override bool MakeDecision(
	IBehaviorContext context
)

Parameters

context
Type: IBehaviorContext
The context.

Return Value

Type: Boolean

[Missing <returns> documentation for "M:EmptyKeys.Strategy.AI.Components.Decisions.PlayerUnitDecisionLeaf.MakeDecision(EmptyKeys.Strategy.AI.IBehaviorContext)"]

Implements

IDecisionTreeNode.MakeDecision(IBehaviorContext)
See Also