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PlayerUpgradeUnitBehave Method

Executes behavior with given context

Namespace:  EmptyKeys.Strategy.AI.Components.ActionsPlayer
Assembly:  EmptyKeys.Strategy.AI (in EmptyKeys.Strategy.AI.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
C#
public override BehaviorReturnCode Behave(
	IBehaviorContext context
)

Parameters

context
Type: IBehaviorContext
The context.

Return Value

Type: BehaviorReturnCode

[Missing <returns> documentation for "M:EmptyKeys.Strategy.AI.Components.ActionsPlayer.PlayerUpgradeUnit.Behave(EmptyKeys.Strategy.AI.IBehaviorContext)"]

See Also