Class GamepadTriggerInputListener
Implements input listener for game pad trigger
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface.dll
Syntax
public class GamepadTriggerInputListener : InputListener<float>, IInputListener
Constructors
GamepadTriggerInputListener(InputListener<Single>.InputListenerGetCurrentValueDelegate)
Initializes a new instance of the MouseWheelInputListener class.
Declaration
public GamepadTriggerInputListener(InputListener<float>.InputListenerGetCurrentValueDelegate delegateCurrentValue)
Parameters
Type | Name | Description |
---|---|---|
InputListener.InputListenerGetCurrentValueDelegate<> | delegateCurrentValue | The delegate current value. |
Methods
OnUpdate()
Called when [update].
Declaration
protected override void OnUpdate()
Overrides
EmptyKeys.UserInterface.Input.InputListener<System.Single>.OnUpdate()
Events
GamepadTriggerChanged
Occurs when [game pad trigger changed].
Declaration
public event GamepadTriggerDelegate GamepadTriggerChanged
Event Type
Type | Description |
---|---|
GamepadTriggerDelegate |