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Class GamepadTriggerEventArgs

Arguments for game pad trigger event

Inheritance
System.Object
RoutedEventArgs
InputEventArgs
GamepadEventArgs
GamepadTriggerEventArgs
Inherited Members
GamepadEventArgs.State
InputEventArgs.Timestamp
RoutedEventArgs.RoutedEvent
RoutedEventArgs.Handled
RoutedEventArgs.Source
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface.dll
Syntax
public class GamepadTriggerEventArgs : GamepadEventArgs

Constructors

GamepadTriggerEventArgs(GamepadInput, Single, GamePadStateBase, Double, RoutedEvent)

Initializes a new instance of the GamepadMoveEventArgs class.

Declaration
public GamepadTriggerEventArgs(GamepadInput trigger, float triggerValue, GamePadStateBase state, double timestamp, RoutedEvent routedEvent)
Parameters
Type Name Description
GamepadInput trigger

The trigger.

System.Single triggerValue

The trigger value.

EmptyKeys.UserInterface.Input.GamePadStateBase state

The state.

System.Double timestamp

The time stamp.

RoutedEvent routedEvent

The routed event.

GamepadTriggerEventArgs(GamepadInput, Single, GamePadStateBase, Double, RoutedEvent, Object)

Initializes a new instance of the GamepadMoveEventArgs class.

Declaration
public GamepadTriggerEventArgs(GamepadInput trigger, float triggerValue, GamePadStateBase state, double timestamp, RoutedEvent routedEvent, object source)
Parameters
Type Name Description
GamepadInput trigger

The trigger.

System.Single triggerValue

The trigger value.

EmptyKeys.UserInterface.Input.GamePadStateBase state

The state.

System.Double timestamp

The time stamp.

RoutedEvent routedEvent

The routed event.

System.Object source

The source.

Properties

Trigger

Gets the move input.

Declaration
public GamepadInput Trigger { get; }
Property Value
Type Description
GamepadInput

The move input.

TriggerValue

Gets the move vector.

Declaration
public float TriggerValue { get; }
Property Value
Type Description
System.Single

The move vector.

Methods

InvokeEventHandler(Delegate, Object)

Invokes the event handler.

Declaration
protected override void InvokeEventHandler(Delegate handler, object target)
Parameters
Type Name Description
System.Delegate handler

The handler.

System.Object target

The target.

Overrides
GamepadEventArgs.InvokeEventHandler(Delegate, Object)
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